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Muse by Clio | How Real-Time Makes VFX Exciting Again
Real-time game engines are changing the conventions of digital content production, making it an exciting time to be a visual effects (VFX) artist...
Unreal Spotlight | Virtual production conjures up excitement for Diablo Immortal
To bring the concept of Battle at Home Screen to life, virtual production studio Impossible Objects employed a range of cutting-edge filmmaking techniques, including...
KitBash3D Spotlight | Sci-Fi Short "The Cloud Racer" Made With KitBash3D & Unreal Engine 5
The Cloud Racer from Virtual Production pioneers Impossible Objects is a shining example of what small teams can do with this powerful tool combination...
Hires | Impossible Objects Hires Ruel Smith as Head of VFX and Animation
Ruel brings more than 15 years of experience in film, television and virtual production and will be based in Los Angeles...
Impossible Objects and NantStudios Re-Envision Automotive Production for Polestar 2
NantStudios and Impossible Objects are excited to launch a new film for Polestar, a fully electric car company, which was built entirely in Unreal Engine by Impossible Objects...
NVIDIA | Impossible Objects enhances virtual production workflows using Epic Games’ Unreal Engine and NVIDIA RTX-powered Dell Precision 7920 workstations
Using Epic Games’ Unreal Engine and NVIDIA RTX A6000-powered Dell Precision 7920 workstations...
Impossible Objects Welcomes Director Miles Cable
Multi-talented filmmaker and editor Miles Cable is joining Impossible Objects (IO) as a director for virtual production.
VFXVoice | Virtual Production: Making an Impact in Commercials
“We needed to have epic sequences that felt cinematic, high stakes and realistic,” comments Sill. “The action choreography had to be precise, intentional, and through a highly iterative and non-linear process were we able to all align on creative choices in a more efficient manner than before...
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